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Meteor: If a Sim stands outside for a while, there is an unlikely chance you will get a note saying that it has suddenly gotten dark. Death by Traps: Sometimes a trap will kill you, the technical death type however will be either fire or electrocution, depending on the trap. The curse can be cured with a visit to The Great Sphinx. In 14 days he/she will die by turning into dust. Mummy's Curse: If a Sim loses a fight to a mummy, he/she is cursed, and receives a moodlet indicating this. Old Age (available at elder stage) The sim reaches the end of the elder stage and dies. Starvation (available from teen stage) They get too hungry, collapse, and die. A sim can get electrocuted if their Handiness skill is too low, or if they are standing in a puddle while repairing an object. Electrocution (available from teen stage) Happens if a sim gets electrocuted and receives the "Singed" moodlet. If the sim is unable to exit the pool, (walls around the pool, etc.) then they will drown. Drowning (available from child stage) Can happen if the sim is too tired and has the "Fatigued" moodlet. Fire can also come as the byproduct when Sims with level 6 inventing skill detonating an object, or fail when trying to invent something with Scraptronic™ Workbench in The Sims 3: Ambitions. Fire can come from leaving something on the stove for too long, but the stove will never randomly ignite. Fire (available from child stage) If a Sim is on fire for one hour (three hours with some traits and no death with one trait in particular,) then he/she will die.
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